Dice Roller

Physical dice go missing, roll off the table, and only ever come in six sides unless you own a gamer’s full polyhedral set. This roller covers the whole range used by board games and role-playing games: the classic D6, the D20 that decides heroic fates, percentile D100, and everything between. Roll up to twenty dice at once, see each result individually, plus the total, the average and the highest and lowest rolls, with a running history so game results can be checked and trusted by the whole table.

Quick Answer: Choose how many dice and which type (D4 to D100), then click Roll. Every die’s result is shown with the total, average, highest and lowest values, and each roll is added to the history.

Free Online Tool

Dice Roller

Pick your dice and roll. Results, totals and history are kept for the table.


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How to Use the Dice Roller

  1. Set the number of dice to roll, from one to twenty.
  2. Pick the die type: D6 for classics, D20 for role-playing checks, D100 for percentiles.
  3. Click Roll and read the individual results as tiles.
  4. Check the total and other statistics if your game needs them.
  5. Roll again as play continues; the history keeps the record for the whole session.

Key Features

  • Full polyhedral range: D4, D6, D8, D10, D12, D20 and D100.
  • Up to twenty dice per roll with instant totals, average, highest and lowest.
  • Uses your browser’s cryptographic random generator for fairness you can trust at the table.
  • Session history showing every roll, so disputed results can be scrolled back and verified.
  • Animated roll moment for a bit of table drama without slowing the game down.

Best Practices and Tips

  • For ability checks in role-playing games, roll a single D20: the history line doubles as your session log.
  • Percentile rolls use a D100 result directly; read a roll of 100 as the top of the range, as most systems intend.
  • Rolling many D6 at once is the fastest way to generate classic 3-to-18 style stat blocks: use three dice per stat.
  • If the table argues about a roll, the history is the arbiter: it records totals and individual dice for every throw.

Common Mistakes to Avoid

  • Confusing ‘roll 2D6’ with ‘roll a D12’: two six-siders give a bell-shaped 2-to-12, not a flat 1-to-12, and games are balanced around that difference.
  • Rerolling quietly when a result disappoints: the history exists precisely to keep the table honest.
  • Using average rolls as expected outcomes for single throws: most single rolls land away from the average, which is normal randomness.
  • Forgetting exploding or advantage rules of your specific game: apply them to the recorded individual dice, which is why they are shown.

Frequently Asked Questions

What does D20 and 3D6 mean?

The number after D is the sides on the die, and the number before it is how many to roll. 3D6 means roll three six-sided dice and add them, the classic way to generate character statistics. D100 is a percentile die giving 1 to 100.

Are the rolls really random?

The roller draws from the browser’s cryptographic random source, the same family of randomness used for security purposes. Over many rolls every face lands with equal frequency, and short streaks are a normal part of genuine randomness.

Why do 2D6 results cluster around 7?

Because more combinations produce the middle totals: only one pairing makes 2 (double one) but six pairings make 7. That bell shape is why games choose multi-dice rolls when they want typical results to be common and extremes rare.

Can I use this for decisions and giveaways?

For casual decisions, absolutely. For prize draws with public fairness requirements, the Random Name Picker’s remove-winner draw with a visible animation is the better tool, and official promotions should follow their own regulated process.

Does the roller work for board games like Monopoly or Ludo?

Yes: set two dice to D6, which is what those games use. The total is what moves your piece, and the individual dice are there for games that treat doubles specially.

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